Sunday, January 21, 2007

Why Do Young Filipinos Are Addicted to Computer Games?

You'll be put into pondering state when you notice your children or siblings usually arrive late at night or even arrive home in the early morning after going to school. And if you ask him where did he come from why he was so late. He may answer you, “I did my projects there in the computer shop.” Bingo! Your student child escaped from possible disastrous and violent homily coming from you. He may be true that he went to a computer shop but little did you know that he went there to play online games with his friends and not to do his homework.

If you are aware nowadays, a lot of young Filipinos, including me, are already addicted to computer games. That’s maybe the reason why after I finished my studies I put up a computer shop and my whole life today is focused on this field. Playing games the whole day while earning at the same time. To help you guys out there thinking why we love to play and play computer games. I enclosed an article I’ve read which explains that computer games are not just for fun but also help us to fulfill our basic psychological needs. Isn’t it interesting guys?

The article goes this way….




Why Video Games May Be Hard to Give Up?

MONDAY, Jan. 15 (HealthDay News) -- Researchers say they've found another reason why video games are so hard to give up: They may help fulfill basic psychological needs.

In a study published in the January issue of Motivation and Emotion, investigators from the University of Rochester and Immersyve Inc. looked at what motivated 1,000 gamers to keep playing video games.

"We think there's a deeper theory than the fun of playing," lead investigator Richard Ryan, a motivational psychologist at Rochester, said in a prepared statement. The gamers were divided into four groups, each asked to play different games. They answered questionnaires both before and after playing the games. The researchers used the questionnaires to look at the underlying motives and satisfactions that can spark players' interests and sustain them during play.

The researchers found that the games can provide opportunities for achievement, freedom and even a connection to other players. Those benefits trumped a shallow sense of fun, which doesn't keep gamers as interested. Players reported feeling the best when the games produced positive experiences and challenges that connected to what they knew in the real world.

"It's our contention that the psychological 'pull' of games is largely due to their capacity to engender feelings of autonomy, competence and relatedness," said Ryan. He believes that video games not only motivate further play but "also can be experienced as enhancing psychological wellness, at least short-term."

For the participants who played massively multiplayer online, or MMO, games -- which are capable of supporting hundreds of thousands of players simultaneously -- the need for relatedness emerged "as an important satisfaction that promotes a sense of presence, game enjoyment and an intention for future play," the researchers found.

Ryan pointed out that while not all video games are able to satisfy basic psychological needs, "those that do may be the best at keeping players coming back."

-- Krisha McCoy

SOURCE: University of Rochester, news release, January 2007
Last Updated: Jan. 15, 2007
Copyright © 2007 ScoutNews, LLC. All rights reserved

Wednesday, January 10, 2007

DLS-CSB SPaCE offers Post-baccalaureate Degree Program.

Greetings from De La Salle-College of Saint Benilde!

The School of Professional and Continuing Education (SPaCE) offers a POST-BACCALAUREATE DIPLOMA PROGRAM for RESTAURANT and FOOD SERVICE ENTREPRENEURSHIP

This program lets participants learn to identify and analyze the crucial elements involved in the successful operation of a restaurant and food service operation from an entrepreneurial standpoint. Participants will learn concepts and techniques in providing the BEST “Total Meal Experience" by combining three important elements: CUSTOMERS, SERVICE OPERATION, and EMPLOYEES.

The curriculum is designed to guide students in forming a viable strategic plan for their specific restaurant and food service ideas, based on the four functional areas of business management: MARKETING, FINANCE, OPERATIONS, and HUMAN RESOURCES.

It also enhances the competencies of participants through a balanced combination of traditional and innovative learner-centered approaches and applicable to today's dynamic restaurant and foods service industry. Upon completion of the program, successful participants will be able to develop and implement both business and marketing plans in their own food and service operations, as well as have a working knowledge of human resource development and customer interaction.

A Certificate will be presented in finishing one module. A post-grad diploma will be awarded after finishing all four modules.

The Diploma Course on Restaurant and Food Service Entrepreneurship is composed of six modules namely:

1. Principles and Best Practices in Restaurant and Food Entrepreneurship
2. Restaurant Marketing
3. Cost and Operations Management
4. Human Resources and Customer Interaction
5. Physical Facilities Layout and Design
6. Strategic Planning and Market Planning

Up-coming modules:

1. Physical Facilities, Layout, and Design – This module tackles the elements of packaging the restaurant or food service operation, to suit the specific needs and requirements of both the restaurant/food service and its customers. The course is scheduledfrom January 27-March 3, 2007.)
The content includes:
1. Front of the House: Layout and Atmosphere
2. Back of the House: Space requirements and design
3. Task Planning and Layout Design
4. Equipment and Furniture Selection and arrangement

2. Strategic Planning and MarketPlanning – This module tackles the various components of a business plan essential to business success. Learning’ from the previous modules will be integrated to guide participants in the formulation of a comprehensive and strategic plan to operate their own restaurant or food service business. (The course scheduled from March 24-May 5, 2007.)
The content includes:
1. Restaurant and Food Service Industry Trends
2. Customer Demographics and Trends Analysis
3. Overview of Restaurant and FoodService Operations
4. Strategic Group Mapping
5. SWOT Matrix Analysis
6. Business Plan Development

Classes are on Saturdays from 12:30-7:30 pm. Course fee is 7,500.00

For more inquiries, Please Visit our Office at: School of Professional and continuing Education (SPaCE) De La Salle-College of Saint Benilde, Rm.701, DLS-CSB Angelo King International Center, Estrada corner Arellano Sts., Malate, Manila Or you may call us at Tel. Nos.: 400-5425, 523-8888 local 341 & 342.

Email: space@dls-csb.edu.ph

Website: www.dls-csb.edu.ph/space

We offer 5% discounts for:
1. DLSU alumnus
2. Groups of 5 coming from oneorganization.
3. Full payment of the course fee twoweeks before start of module.

Thank you. We look forward of seeing you here!

Ma. Louiela S. Gonzales
Program Coordinator
School of Professional and Continuing Education
7/f Angelo King International Center
Arellano-Estrada sts. Taft Ave. Manila
tel nos.: 400-5425
telefax: 523-8888 loc 341-42

Monday, January 8, 2007

Sluggish PLDT Company action towards complaining customers.

Just like the way i complain on my DSL connection to PLDT, my customer in my shop do the same thing. I don't know who can help me right now to solve my problem with my sluggish internet connection. I begun to lose my customer because of this problem. PLDT if ever you read my post, please make the necessary action to save us from this headache. Fix your sluggish service.

by: Ranvylle Albano